This is the version of the mod that is most frequently worked on. The mod, similar to the core game, is only available for Windows.Ī modified version of the first public release of SCP - Containment Breach, make everything looks like Undertale Demo. It attracted a few "Let's Player's", which brought more attention to the game. The mod was inspired by something Regalis jokingly suggested, and a group of developers, led by a user named, began work on the mod. If the Omega Warheads had been deactivated, however, the player has no other option than to be terminated by the helicopters outside to end the game. A bright white flash envelops the screen, and P4 command is heard requesting an MTF Scout Unit to search ground zero for any survivors, shortly before a loud echo laugh is heard, cutting off the transmission, meaning SCP-682 had not been successfully destroyed. SCP-682 breaks out of containment, and the nuclear warheads are activated in an attempt to destroy SCP-682. The first ending occurs if D-9341 had not shut off the Omega Warhead controls. Like Gate A before it, Gate B has two separate endings. The ending here breaks the fourth wall, saying how they ".could navigate even the most impossible obstacles, almost as if they had gone through them before." The recording ends, lamenting on how D-9341 may be an SCP themself. The second ending occurs if SCP-106 has already been contained, and results in D-9341 being captured by the MTF Units. If D-9341 doesn't escape, the MTF Units will shoot the player, and if they do, an unknown group of soldiers known as the Chaos Insurgency takes them away. The player has to escape while the MTF Unit's fire the Bullet Cannon at him, forcing him to retreat into his Judgement Hall Dimension. Gate A's first ending involves SCP-106, if he hadn't been contained, attempting to escape. There are four endings altogether, depending on the Gate D-9341 left through While there are minor hiccups concerning walking animations, and memory access violations, these problems are to be rectified in later installments of the mod. Most notably is the change of SCP objects and other personnel to monsters as stated above, each SCP/personnel has a unique model used that is entirely different than the core game.
Also, most of the original voice actors have been replaced with new ones, two examples being D-9341's voice changing to a young Class-D child, and the security guards in the intro, amongst others. The mod features new textures and models for guard personnel, SCP's, items, room details. The goals are still the same as well escape the facility alive. Generally, the gameplay is the same in the mod as it is in the core game itself. In their efforts to survive the outbreak, D-9341 will encounter many SCPs, ones that can either help, hinder, or impede their progress altogether. SCP-173 will then proceed to kill the other two Class D personnel, and the scientist will announce a facility-wide lockdown. A voice over the intercom commands them to step closer towards SCP-173, only to be cut off. Upon entry to SCP-173's chamber, D-9341 spots two other Class D personnel. Within a few moments, guards open the door and request D-9341 to step out of their cell and perform a test with SCP-173. The game starts with D-9341 waking up from their sleep and reading a document left for them on a table.